
Sinn Studio leverages Aura to cut production time by half and release Zombonks in early access in just five months while boosting its content pipeline fivefold; Ramen VR unveils Editor-Use Agent and Coding Agent for Blueprints and code creation
SAN FRANCISCO, Jan. 2, 2026 — Ramen VR announced today the launch of Aura, an AI assistant and agent for Epic’s Unreal Engine, on January 2, 2026. Access is invitation-only as the team scales availability gradually, with all new users getting a two-week free trial.
Alongside the launch, Ramen VR published a case study highlighting how award-winning VR studio Sinn Studio used Aura to halve production time and launch Zombonks in early access in just five months. Sinn Studio joins over a dozen global design partners already using Aura to build major games in Unreal Engine.
“Aura and I worked through quick iterations to carefully shape the game’s vision,” stated Alek Sinn, CEO of Sinn Studio. “Since we create VR games, brainstorming an idea and watching it come to life in 3D within minutes was transformative for me.”
The results speak for themselves. “Due to our new game’s retro aesthetic, Aura accelerated our environment asset sourcing pipeline fivefold—from two to three days down to four to five hours per level,” Sinn added.
The Future of Building Games in Epic’s Unreal Engine
Aura’s new Editor-Use Agent bridges the gap between creative vision and execution. Developers can now light entire scenes with dynamic lighting, set up full post-processing workflows, and bulk-edit thousands of Blueprints via natural conversation with an AI assistant that deeply understands their project.
The new Coding Agent brings this same transformation to code generation. It creates, edits, and fixes C++ and Blueprint files with a thorough grasp of Unreal Engine’s source code and project architecture, and can self-correct in real time.
These breakthroughs build on Aura’s core foundation: Telos-powered Blueprint generation (the most accurate and effective on the market), deep project comprehension that adapts to each studio’s codebase, and integrated 3D asset creation tools that turn concepts into game-ready assets.
The results speak for themselves. “Due to our new game’s retro aesthetic, Aura accelerated our environment asset sourcing pipeline fivefold—from two to three days down to four to five hours per level,” Sinn added.
What This Means for Game Developers
The era of small teams crafting exceptional games is here. With Aura, a creative director can move from concept to prototype in minutes instead of weeks. A solo developer can validate thousands of Blueprints for bugs before midday. A 10-person studio can match the output of teams ten times their size.
“Aura will revolutionize game development like Claude Code and Cursor did for software engineering,” said Andy Tsen, CEO of Ramen VR. “Sinn Studio just proved what’s possible: half the development time, five times the content output. Today, talented developers are using Aura to ship games that were once impossible.”
Launch Details
- Launch Date: January 2, 2026
- Access: Invitation-only, with availability expanding gradually
- Free Trial: Two-week trial for all new users
- Sign Up:
About Ramen VR and Aura
Ramen is the company behind Aura, an AI assistant and agent purpose-built for Epic’s Unreal Engine—learn more at .
Media Contact: Andy Tsen
SOURCE: Ramen VR